Pokemon Team Builder type coverage · shareable squads

Ultra Sun/Moon

Pokemon Ultra Sun Team Builder

Story-run planning

A Pokemon Ultra Sun team builder (and Ultra Moon) should respect Alola’s trial structure: totem auras, regional forms, and dual-types that look cute until four of them share a Ground weakness. Coverage still wins island challenges.

Draft in the Ultra Sun / Ultra Moon planner — or start with Sun/Moon mode if that is your cartridge.

What makes this game’s team building different

Core roles for your party

  1. Starter path — Decidueye, Incineroar, or Primarina each leave different holes.
  2. Ground or Electric — depending on whether Water or Electric is deleting you.
  3. Fairy or Steel — dragons, dark, and fighting edges.
  4. Water or Grass — island route glue.
  5. Dark / Ghost / Fighting — Psychic and Normal walls.
  6. Bulky pivot — totem fights punish pure glass.

Sample skeleton

  1. Starter
  2. Electric or Ground pivot
  3. Fairy or Steel answer
  4. Water / Grass utility
  5. Dark / Ghost / Fighting flex
  6. Bulky glue mon

Open Ultra Sun/Moon builderCheck type defense, STAB coverage, and share a party URL — free, no account.

Open builder →

Common type traps

How to use the planner

  1. Choose Ultra Sun / Ultra Moon (or Sun / Moon) in the grid.
  2. Build six you will actually train through trials.
  3. Read defense tallies for Ground, Ice, and Fighting stacks.
  4. Keep four-plus STAB types for UBs and league energy.
  5. Share the URL for co-op or nuzlocke notes.

FAQ

Does this cover Ultra Moon?

Yes. Ultra Sun and Ultra Moon share the USUM planner mode.

Can I use it for Sun and Moon?

Roles transfer. Prefer the Sun/Moon game mode in the builder when you want that title’s dex list specifically.

Do Z-Moves change the type board?

Z-Moves are a combat layer. Build base types first, then pick Z-crystal plans.